Privacy policy

Lumiroomi · effective 22 September 2026

In short: Lumiroomi collects no personal information. There is no account, no advertising, no tracking and no third-party code in the game. Your game is saved on your device and, if iCloud is on, in your own iCloud, where nobody else can read it. The only thing that can ever leave your device for us is a handful of anonymous weekly play counts, and only if a grown-up switches that on in Settings; it is off to begin with.

Who makes Lumiroomi

Lumiroomi is made by Enmilu, LLC (Tobias Schümann). If you have a question about this policy, write to support@enmilu.com.

What the game keeps on your device

The game saves your progress on the device so you can carry on where you left off: which rooms are finished, which stickers are placed and which lamps are lit; your sticker album, stamps, stars, level and sparks; your houses and the names you have given them and your street; your settings (sound, music, haptics, the look, the reminder switch and the play-counts switch); and, so that bought sparks are paid out exactly once, the identifiers of your App Store transactions. Pictures you take in Photo mode are kept in the game’s own folder on the device. Nothing else is written down, and nothing you type goes anywhere: the only text the game ever asks for is a name for a house or a street.

Your world in iCloud

If your device is signed in to iCloud, the game keeps a copy of its save in your private iCloud database (Apple’s CloudKit, container iCloud.app.lumiroomi). This is so the same world appears on your other devices, and so that sparks a grown-up has paid for survive the game being deleted and installed again. Alongside the save it stores a revision number and the device’s name as iOS gives it to apps (usually just “iPhone” or “iPad”), so the game can say which device you last played on.

This copy lives in your own iCloud account under Apple’s iCloud terms. It is readable only by you: the developer has no access to anyone’s private database. If iCloud is off, or you switch off iCloud for Lumiroomi in your device’s Settings, the game simply plays on this device alone and says so under “Your world” in its Settings. Photos are not part of the iCloud save.

Anonymous play counts

To balance the game — to learn whether children save up for places or spend in the Shop, and how often they stand in front of a room they cannot yet open — the game sends the developer a small record of numbers once a week, when you leave the game. It goes to the developer’s own database at Apple (the public CloudKit database of the same container) and nowhere else. No third party is involved. Our legal basis for this is our legitimate interest in balancing the game (GDPR Article 6(1)(f)): the numbers identify nobody, they are the least we can use, and nothing is sent unless a grown-up turns the switch on in Settings › For grown-ups; it is off when the game is first opened, and turning it off again stops the sending at once.

The record contains exactly this, and nothing more:

  • the week, the week you first played, and the game’s version;
  • whether the device is an iPhone or an iPad;
  • days played, and days a room was closed to you;
  • rooms finished, places finished, places opened, and your level;
  • sparks earned in all, sparks in the purse, and sparks spent on places, on extra rooms, in the Shop and on your houses;
  • sparks bought, and how many of each jar was bought.

The record is filed under a random identifier the game makes up for this purpose the first time. It is not your name, e-mail address, Apple Account, phone number, advertising identifier or device identifier, and it is never joined to any of them; starting over gives a fresh one. Because of this, we cannot tell which records are yours, and neither can anyone else. (Like every CloudKit record, it also carries an opaque per-app identifier that Apple assigns; it is not your Apple Account, and the developer cannot turn it into a person.)

Switching it off. The switch is in the game’s Settings, under “For grown-ups”: Share anonymous play counts. It is on unless it is switched off; off means nothing is sent, ever. The counts are used only for balancing the game and are kept only for as long as they are useful for that.

Photos

Photo mode makes a picture of your room or house and keeps it in the game’s scrapbook on your device. If you choose to share or save a picture, the system share sheet appears: only then, and only if you pick Photos, does the game ask for permission to add the picture to your photo library. The game never reads your photo library and never sends pictures anywhere.

Purchases

Jars of sparks are sold through Apple’s In-App Purchase. Apple takes the payment, keeps the receipt and shows prices in your currency; the game receives only which jar was bought and a transaction identifier, which it keeps in your save so the sparks are paid out once. Nothing in the game asks a child to buy: every purchase goes through the App Store’s own confirmation, and Ask to Buy and Screen Time limits apply as they do for any app. For refunds, ask Apple at reportaproblem.apple.com.

Reminders

If a grown-up switches on the daily gift reminder, the game asks for permission to show notifications and then schedules one local notification on the device for the next morning. There is no notification server: nothing about the reminder leaves the device. Switch it off in the game’s Settings, or in your device’s Settings under Notifications.

Children

Lumiroomi is a cosy game that young players enjoy too. We collect no personal information from anyone, children included, and we do not knowingly collect any. The game has no chat, no social features, no content made by other players, no advertising, and no links out apart from this privacy policy and the support page (which open in your browser) and the system share sheet for a photo. If you believe a child has somehow given us personal information, write to us and we will delete it.

No third parties

The game contains no third-party software: no analytics, no crash-reporting service, no advertising network, no social login. The only network connections it makes are to Apple, for iCloud and the App Store. The game never contacts lumiroomi.app itself.

What we do not collect

Your name, e-mail address, contacts, location, photos (other than the ones you choose to save), health data, browsing history, identifiers of any kind, or anything that could be linked to you or your device. We do not track you across apps or websites, and we do not sell or share data, because there is none.

Your rights

Under the GDPR and similar laws you may ask what personal data we hold about you and have it corrected or deleted. Our honest answer is that we hold none: the anonymous counts cannot be traced to a person, and your saves are on your device and in your own iCloud, where you can delete them yourself (delete the game, and its iCloud data under Settings › your name › iCloud › Manage Account Storage). Write to support@enmilu.com with any question, and you may complain to your local data-protection authority.

Changes

If the game ever collects something new, this page will say so before it does, with a new date at the top.